Selected Clients and Work

Turning a blockbuster game into a multimedia phenomenon.

Turning a blockbuster game into a multimedia phenomenon.

The client: Microsoft. The work: Halo. My role: transmedia producer and archivist.

Understanding the message behind the narrative.

Understanding the message behind the narrative.

The client: Ubisoft. The work: Splinter Cell. My role: transmedia producer and consultant on multimedia rollout.

Remaking the past for the present and future.

Remaking the past for the present and future.

The client: Nickelodeon. The work: Teenage Mutant Ninja Turtles. My role: editorial lead on multimedia implementation, with special focus on brand extension.

Breathing new life into an established franchise.

Breathing new life into an established franchise.

The client: Activision. The work: Men in Black. My role: transmedia producer and content creator for social media narratives, interactive media, and video games.

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Using narrative to create a more cohesive and welcoming university environment for ATSI and low-SES students.

The client: Curtin University. The work: brand consultation and population activation. My role: lead transmedia producer and narrative designer.

Collectible gaming, kung fu action, galaxy spanning thrills.

Collectible gaming, kung fu action, galaxy spanning thrills.

The client: Underground Gaming Hideout. The work: Ku-Mighty. My role:  franchise architect, consultant on design, and narrative designer.

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High-flying adventure, mysteries in an alternate world, and supernatural comedy.

I have helped create content for, consulted on, and transformed dozens of films, television series, video games, and comic books into transmedia successes. From independent projects to the largest series in the world, no assignment is too big or small. Please contact me for more information, keeping in mind that–due to confidentiality agreements–I cannot comment on the specifics of past assignments.